ATmega32u4 or RP2040? Which to use for a custom PCB?

RP2040.

Here’s why:

The only little gotcha is the RP2040 runs at 3V3 instead of 5V, which means you may need to use a level shifter with certain ICs (most notably the MAX7219) for safe operation.


Categories: MobiFlight

Arduino Nano and Mega with CH340 chips connection issues

Got an Arduino Nano or Arduino Mega? Did it work fine for years and now doesn’t work with Windows 11? Did you just get new ones from Amazon and tried to connect it to Windows 11 only to find it doesn’t work?

It’s not you. It’s the CH340 chip and a new Windows 11 driver not playing well together.

How do I know I have an affected Nano?

Look on the back of the Nano for the big rectangular chip. Is it blank, like in this photo? If the answer is yes then you have a Nano made with what is likely a counterfeit CH340 chip and it is affected by this problem.

A counterfeit CH340 chip, identified by the lack of letters on the package.

For comparison here is what a presumably genuine CH340 chip looks like on a Nano that does not have connection issues:

EXIF_HDL_ID_1

What driver version causes the problem?

Driver version 3.8.2023.2, released 02/11/2023, is when the problem started. With this driver installed these Nanos cannot be connected to via the COM port.

Is there a driver version that works?

Yes. Version 3.5.2019.1, released 01/30/2019, works fine. It’s available several places online. One good source is SimHub’s copy.

Be aware that Windows Update will aggressively attempt to install the newer version of the driver. SimHub has released a tool that will automatically install the correct driver version and then tell Windows Update not to update it going forward.

What else can I do?

Only buy Nanos that have CH340 chips with writing on them. If you order from Amazon and get boards without the lettering return them as defective, get your money back, and order another brand that has proper CH340 chips on them. Check the one star reviews for people complaining in 2023 about the boards not working. Nanos from DORHEA are known bad and do not work, for example, and the recent reviews reflect that.


Installing vJoy on Windows 11

Trying to get vJoy to work on Windows 11? Sick of it installing and then when you go to Enable vJoy you can’t actually get a virtual joystick to appear?

Install version 2.1.9.1 from some guy’s random vJoy fork. Problem solved.


Laying out a PCB for an ATmega32u4 based board

Feb 26, 2023: While this information is still accurate I would never, ever, do an ATmega32u4 PCB anymore. Instead I use an RP2040 chip. So much easier to find, cheaper, and easier to deal with.

It’s one thing to design a nice schematic for a board based on an ATmega32u4. It’s quite another to figure out how to get all the traces to work well on the actual PCB you’re planning to send off to fabrication.

In this post, part 2 in a series, I’ll walk through some of the things that worked for me when trying to solve layout issues during my custom PCB design.

The final PCB design sent to fabrication.

Routing the power traces

For cost reasons I really wanted to keep this to a 2-layer board which meant I couldn’t fall back to a dedicated power plane on an inner board layer. I’ve done PCBs in the past and routing the power traces was pretty easy but dealing with the ATmega32u4 was… tricky.

Package selection makes a difference here. Originally I tried to use a QFN package but those pins are tiny and I was really having a tough go of it. Things got a lot easier when I switched to TQFP, which conveniently is easier to hand solder as well.

The other trick is to remember you can run traces underneath the chip (something I always forget). To get all the VCC pins connected I took full advantage of this, running all the power traces on the front side of the board and using vias to pop them out on the back side where the 32u4 lived:

Power traces connecting the VCC pins on an ATmega32u4

Placing the decoupling capacitors and oscillator

The capacitors and oscillator should be placed as close to the ATmega32u4 as possible. I tried several layouts and what worked for me was to use teeny tiny capacitors (0402) placed close to the power and ground pins, but still leaving enough space to get a soldering iron in since I was going to hand solder the 32u4. Since I planned to use JLCPCB’s SMT assembly service for all the small components on the back of the board I thankfully didn’t have to worry about trying to solder the tiny capacitors.

The oscillator and its associated capacitors also took a bit of layout tweaking but eventually I settled on this:

The crystal oscillator and its associated capacitors.

The other thing that helped me with this part of the layout was to route all the power traces first.

Routing the data lines

The data lines coming off the GPIO pins were something I redid multiple times. My initial pin assignment in the schematic for each of the data lines was essentially arbitrary and many of them just didn’t make sense when it came to doing the board layout. I kept hitting situations where I was jumping traces between board layers and the overall trace layout was messy.

This is where going back to the schematic and making changes is valuable. There are only two lines that have to be on pins with PWM support (the two that control LED brightness). All the other data lines can go on any GOIP pin.

I did several revisions where I swapped data lines to different pins, doing my best to select pins that were closer to where the traces eventually had to run. Don’t be afraid to revise your schematic! In the end I came up with this:

Data lines coming out of the ATmega32u4.

The traces are clean, flow reasonably directly to where they need to go, and only a handful of vias were required to jump over other traces.


Debugging workarounds to MSFS2020 for MobiFlight

In a previous post I walked through how to apply workarounds to MSFS2020 to get access to Bvars from MobiFlight.

If you run into trouble getting the workaround to take effect here are some ways to debug it using developer tools in MSFS2020. All of these techniques assume you have developer mode enabled in flight simulator and have the Model Behaviour dialog open.

Tip 1: Verify your custom Lvar is getting set

Open the Model Behaviour dialog and switch to the Local Variables tab. Use the search box to filter the list to the custom Lvar name created for your workaround. In the screenshot below the list is filtered to the Lvar wrapping the Bvar for the TBM930 inertial separator:

The Local Variables tab filtered to the custom Lvar for controlling the TBM930 inertial separator.

With the variable visible trigger the input event using your attached device (e.g. flip the physical switch to the on position). You should see the Lvar change, first to the value specified in MobiFlight (e.g. two) then to one less than that value, then zero. For example, when turning the inertial separator on the values should be 2, 1, then 0.

If you do not see the Lvar value changing the issue could be:

Tip 2: Verify the Bvar is changing

If the Lvar is changing but the plane isn’t reflecting the new state the next step is to verify the Bvar is changing.

Open the Model Behaviour dialog and switch to the Input Events tab. Find the Bvar that’s being wrapped by the workaround and click the <Start tracking> button. This will add the Bvar to the list on the right side of the dialog and show its current value.

The Input Events tab showing the current value for the TBM930 inertial separator Bvar.

With the dialog open trigger the custom event using MobiFlight, e.g. by flipping your switch on. The Bvar should update to the set value. For example, in the case of the TBM930 inertial separator the value should become 1.

If the Bvar doesn’t change then verify the workaround RPN is setting the correct Bvar.


Uncovering input events using the MSFS2020 model behavior dialog

One of the most common questions asked in the MobiFlight Discord is how to control something in a plane. With the incredible MSFS2020 SimConnect event support in MobiFlight pretty much anything is possible… if you can figure out what event to use.

HubHop is a great resource and should be everyone’s first stop when researching events. Chances are someone else has already done the digging and figured out what works.

But what do you do if the thing you want isn’t in HubHop? That’s where the model behaviour dialog comes in. Let’s walk through how to use it to research the event to use for setting parking brake on a TBM930.

Step 1: Enable developer mode in Flight Simulator

This step is easy 😀 Run Flight Simulator then go to Options > General Options > Developers and toggle Developer Mode to On. Restart flight simulator (restarting is important otherwise the later steps won’t show anything useful).

Step 2: Spawn the plane somewhere

This is also easy 😀 Use the World map to spawn the plane you want to dig into somewhere in the world. For this example I spawned the TBM930 at KPAE.

Step 3: Bring up the model behavior dialog and disable minimizing data on load

Once you’ve spawned at the airport open the model behavior dialog from the developer menu across the top of the screen by going to Windows > Model Behaviors. Then do the following:

  1. In the dropdown at the top center of the dialog select the XML file that contains the events you’re interested in. In most cases the file is named after the plane and has _interior.xml added to the end. For the TBM930 the filename is TBM930_INTERIOR.XML.
  2. Click the InputEvents tab
  3. Uncheck the Minimize data on Load option
  4. Click Reload user container
  5. Wait for the plane to reload then select the XML file from step 1 in the dropdown at the top center of the dialog again.

Steps 3 and 4 ensure that the code behind the different events will be visible for us to inspect.

When you’re done the dialog should look like this:

The model behavior dialog with the InputEvents tab ready for event inspection.

Not seeing any events listed? Check and make sure that you’ve selected the correct XML file from the dropdown. If it doesn’t say INTERIOR in the name you probably have the wrong one selected.

Still don’t see any events listed? Sometimes it happens. Try restarting the sim and going through steps 1-5 again.

Step 4: Find the relevant event

This is where things get a bit tricky since there’s no search feature on the InputEvents tab. It helps to have some idea of what system the input you want belongs to. In the case of the parking brake I guessed that since it relates to wheels it would be in the LANDING_GEAR section so I expanded that:

Model behavior dialog with the LANDING_GEAR events expanded.

Sometimes it’s nice to be lucky 😀 LANDING_GEAR_ParkingBrake looks promising. To find out what makes that specific event work:

  1. Expand the event by clicking the triangle next to LANDING_GEAR_ParkingBrake
  2. Click the Add to control panel button
  3. Expand the entry added to the right side of the dialog by clicking the triangle next to LANDING_GEAR_ParkingBrake
  4. Click the Set tab

Those steps result in a dialog like this:

Model behavior dialog with the LANDING_GEAR_ParkingBrake set code exposed.

At this point we know exactly how the sim manages the parking brake:

p0 0 max 1 min (>K:PARKING_BRAKE_SET) 
(A:BRAKE PARKING POSITION, bool) 100 * (>L:ParkingBrake_Position)

But what does it mean? How do we use it? This is where it takes a bit of practice and understanding RPN. Generally speaking you are trying to identify which Kvar is getting used. In this case it looks like (K:PARKING_BRAKE_SET) is the magic, and it is either 0 or 1. Chances are 0 means off and 1 means on.

Step 5: Putting the event to use

At this point you can jump over to MobiFlight and try the event out using the custom input option. For this example, in On Press, I would try this:

1 (>K:PARKING_BRAKE_SET)

And for On Release I would try this:

0 (>K:PARKING_BRAKE_SET)

Step 6: Document it for others

Once you’ve confirmed the event works as expected head on over to HubHop and add entries so everyone else can benefit going forward!

Step 7: Upvote the feature request so we don’t have to do this anymore

Realistically this is all a big pain and shouldn’t be this hard. Upvote the feature request to let Asobo know you’d like a proper event system where it isn’t necessary to dig through RPN code to make the plane work with external controls!


Adding workarounds to MSFS2020 for MobiFlight

Update 2024-02-10: If you are trying to access the inaccessible switches on the TBM930 there’s an add-on available that exposes them as Lvars. You can use that add-on to implement the below workaround without having to edit the file yourself.

With the release of Sim Update 5, Asobo and Microsoft dramatically changed how sim events work to manipulate airplane controls. Unfortunately this broke the experience for many switches when trying to set them via MobiFlight.

Wish you didn’t have to apply this workaround? Me too. Help change this by upvoting the feature request for better access!

What happens without a workaround is you can control the switches via MobiFlight but the in-sim switch doesn’t update to reflect the current state. For example you can turn the inertial separator of the TBM930 on with MobiFlight and the MFD will show the “Inert sep” warning correctly but the switch on the in-sim de-ice panel will still be in the off position.

Luckily there’s a workaround. In this post I’ll walk through the steps to apply the workaround for two switches in the TBM 930: propeller de-ice and inertial separator.

Step 1: Download and install the TBM930 improvement mod

Technically you can make this change to the sim files directly but since the TBM930 improvement mod is a must-have if you fly the TBM930 we’ll be applying the workaround to its files instead.

Download and install the mod.

Step 2: Open the tbm930_interior.xml file in a text editor

The file to edit is located in the aircraft-tbm930-improvement\SimObjects\Airplanes\Asobo_TBM930\model folder, inside the MSFS2020 Community folder. Open the tbm930_interior.xml in the text editor of your choice. I prefer Visual Studio Code but it can be any text editor like Notepad, Notepad++, etc.

Step 3: Add the workaround to the file

Locate the following section near the top of the tbm930_interior.xml file:

    <!-- INSTRUMENT ################################# -->
    <Component ID="INSTRUMENT">

Above that section paste the workaround in:

    <!-- ############################################### -->
    <Component ID="MobiFlight_External_Control">
      <UseTemplate Name="ASOBO_GT_Update">
        <UPDATE_CODE>
            (L:MF_TBM930_DEICE_Engine_1_Set, Number) s0 0 &gt; if{ l0 1 - (&gt;B:DEICE_Engine_1_Set) 0 (&gt;L:MF_TBM930_DEICE_Engine_1_Set) }
        </UPDATE_CODE>
        <FREQUENCY>1</FREQUENCY>
      </UseTemplate>
    </Component>

The resulting file should look like this:

Screenshot of the workaround applied to the TBM930_interior.xml file.

Save the file, close it, and restart Microsoft Flight Simulator.

Step 4: Update your MobiFlight switch configurations

For the On Press and On Release actions of each switch you’ll need to update the configuration to use the MSFS2020 – Custom Input option and add the correct custom event. They are:

SwitchEventCustom input
Prop de-iceOn Press2 (>L:MF_TBM930_DEICE_Propeller_1_Set)
Prop de-iceOn Release1 (>L:MF_TBM930_DEICE_Propeller_1_Set)
Inertial separatorOn Press2 (L:>MF_TBM930_DEICE_Engine_1_Set)
Inertial separatorOn Release1 (L:>MF_TBM930_DEICE_Engine_1_Set)
Custom inputs to use in MobiFlight with the workaround.

For example the On Press event for the prop de-ice switch should look like this:

Screenshot of a properly configured prop de-ice switch On Press event in MobiFlight using the workaround.

Step 5: Fly!

That’s all there is to it! Now you’re ready to fly and enjoy the physical switches working as they should with the sim.

Using this technique on other planes

While this post focused on modifying the TBM930 the same technique works on other planes as well. For other planes you’ll edit the *_interior.xml file for that plane, likely in the Asobo official file, and insert a similar block of XML that defines new events to wrap the Bvars in the sim.

When creating your custom event it’s important to offset the value by one from 0. This ensures the event only takes effect if the value is explicitly set by MobiFlight. For example if the sim expects a value of 0 to turn something off and 1 to turn something on the custom event should instead take a value of 1 for off, 2 for on, and then subtract 1 from the provided value before passing it to the sim.

You can see this in action with any of the above custom events, for example:

(L:MF_TBM930_FUEL_Selection_Set, Number) s0 0 &gt; if{ l0 1 - (&gt;B:FUEL_Selection_set) 0 (&gt;L:MF_TBM930_FUEL_Selection_Set) }

The custom event checks to see if the value is greater than 0 before doing anything. If it’s 0 nothing happens and the sim will function as if the workaround isn’t applied at all. If it’s greater than 0 then 1 is subtracted from the specified value (to turn it into what the sim expects), then it is passed to the sim.

A few closing notes

The workaround will get overwritten every time a new version of the TBM930 improvement mod is released. You’ll need to go back to step 3 and apply the change after every improvement mod update.

There are other switches in the TBM930 that need these changes, such as the fuel selector switch. You can find them documented on HubHop, the unofficial repository of all MSFS2020 events. When adding additional workarounds you only need to insert the new Lvar from hubhop into the existing workaround block applied in step 3. For example to apply the workaround for the fuel selector switch the workaround block winds up looking like this:

Screenshot showing multiple workarounds applied to the TBM930_interior.xml file.

The MobiFlight wiki is a wealth of knowledge for how to do things like this. Check out the article on how to use custom input page or how to use the developer tools to uncover events.

2021-10-14: Updated RPN to use registers instead of duplicating on the stack. Corrected a > to &gt;.